3.2.6 Reduce the amount of polygons of the mesh.3.2.5 Create the textures and the normal maps in GIMP.3.2.4.2 For objects or parts of the armour with complex shapes.3.2.4.1 For objects or parts of the armour with simple shapes.3.2.1 Import into Blender all parts of the _0.nif body.
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